| This tutorial cover the mayor steps from modeling to final image | |
Basic shapes: create a cylinder with 6 sides, edit them as on the image. Than chamfer the edges twice (no need to use smooth later) |
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Scattering Use the built in scatter tool to duplicate the hexagons |
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Scatter settings Basic scatter settings, fits for all objects i used in the scene |
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Enviroment its a simple vray studio enviroment, suits for many scenes which requires studio style lighting. Two vray lights, both with around 2-2,5x multiplier
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Shaders So, there are 3 different shaders for the crystals. Another shader reqiered for compositing (included to library) Also you can use the vray blend material to mix the shaders with the gradient, but i found it extremely slow compared to render the 3 shaders separately. Also composition in photoshop gives more freedome during post process. |
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Create alpha This image rendered without gi and background. With the gradient shader. I also made a little less white version for the bottom of the crystals.
Here are the 3 type of shaders rendered separately and their alpha rendes too. on the next step put them together in photoshop |
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Thats how it looks in photoshop also u can edit the alpha and both the shader layer to make it more exciting, or correct errors.
Final image after some post process |









